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Page values for "Medic/Skills/Etrian Odyssey Nexus"

From Etrian Odyssey Wiki

"SkillData_EON" values

26 rows are stored for this page
skill_name   Steady Hands
skill_desc   

Force Boost

For three turns, halves the cost of healing skills, and increases their activation speed and healing power.

skill_class   Medic
category   Force Boost
max_level   1
param1   Healing power increase
param2   Activation speed increase
param3   TP cost decrease
param1_type   %
param2_type   %
param3_type   %
param1_value   170.0
param2_value   170.0
param3_value   50.0
skill_name   Medical Miracle
skill_desc   

Force Break

Restores HP to all party members, and revives all dead party members at full HP. Also removes all binds, ailments, and debuffs for the party.

skill_class   Medic
category   Force Break
body_parts   Head
skill_stats   WIS
max_level   3
param1   Healing power
param2   Activation speed
param1_type   %
param2_type   %
param1_value   300.0 600.0 900.0
param2_value   300.0 300.0 300.0
skill_name   Heal
skill_desc   

Healing Skill

Restores HP for one ally.

skill_class   Medic
category   Novice
body_parts   Head
skill_stats   WIS
max_level   10
tp_cost   3 3 3 3 5 5 5 5 5 8
param1   Healing power
param2   Activation speed
param1_type   %
param2_type   %
param1_value   130.0 145.0 160.0 175.0 225.0 240.0 255.0 270.0 285.0 370.0
param2_value   150.0 150.0 150.0 150.0 150.0 150.0 150.0 150.0 150.0 150.0
skill_name   Line Heal
skill_desc   

Healing Skill

Restores HP for one line.

skill_class   Medic
category   Novice
prereq   Salve
prereq_level   3
body_parts   Head
skill_stats   WIS
max_level   10
tp_cost   7 7 7 7 10 10 10 10 10 15
param1   Healing power
param2   Activation speed
param1_type   %
param2_type   %
param1_value   110.0 120.0 130.0 140.0 170.0 180.0 190.0 200.0 210.0 270.0
param2_value   125.0 125.0 125.0 125.0 125.0 125.0 125.0 125.0 125.0 125.0
skill_name   Patch Up
skill_desc   

Healing Skill

Restores HP for the party when they win in battle.

skill_class   Medic
category   Novice
skill_stats   WIS
max_level   8
param1   Healing power
param1_type   %
param1_value   45.0 55.0 65.0 75.0 85.0 95.0 105.0 150.0
skill_name   Refresh
skill_desc   

Healing Skill

Removes ailments from a single ally. At higher levels, increases range to one line.

skill_class   Medic
category   Novice
body_parts   Head
max_level   4
tp_cost   5 2 12 6
param1   Range
param1_value   
skill_name   Antibodies
skill_desc   

Support Skill

Increases the user's chance of recovering naturally from binds and ailments at the end of each turn.

skill_class   Medic
category   Novice
max_level   6
param1   Recovery chance increase
param1_type   %
param1_value   15.0 20.0 25.0 30.0 35.0 50.0
skill_name   Revive
skill_desc   

Healing Skill

Revives one dead ally.

skill_class   Medic
category   Novice
body_parts   Head
max_level   8
tp_cost   8 8 8 12 12 12 12 16
param1   HP recovery
param2   Activation speed
param2_type   %
param1_value   1.0 20.0 40.0 120.0 145.0 170.0 200.0 400.0
param2_value   70.0 70.0 70.0 70.0 70.0 70.0 70.0 70.0
skill_name   Scavenge
skill_desc   

Passive Skill

Increases the item drop rate of monsters.

skill_class   Medic
category   Novice
max_level   4
param1   Drop rate increase
param1_type   %
param1_value   5.0 8.0 12.0 20.0
skill_name   Head Drop
skill_desc   

Staff Skill

Deals melee Bash damage to a single target. Attempts to bind the target's head.

skill_class   Medic
category   Novice
body_parts   Arms
skill_stats   STR LUC
max_level   8
tp_cost   4 4 4 7 7 7 7 12
param1   Damage
param2   Head bind chance
param3   Activation speed
param4   Accuracy
param1_type   %
param2_type   %
param3_type   %
param4_type   %
param1_value   200.0 210.0 220.0 255.0 265.0 275.0 285.0 330.0
param2_value   35.0 35.0 35.0 42.0 42.0 42.0 42.0 50.0
param3_value   80.0 80.0 80.0 80.0 80.0 80.0 80.0 80.0
param4_value   105.0 105.0 105.0 105.0 105.0 105.0 105.0 105.0
skill_name   Take
skill_desc   

Field Skill

Allows the party to find more items at Take points.

skill_class   Medic
category   Novice
max_level   1
skill_name   Delayed Heal
skill_desc   

Healing Skill

Restores HP to the entire party at the start of the following turn. Fails if the user is incapacitated or inflicted with head bind before it can activate. Cannot be used on consecutive turns.

skill_class   Medic
category   Veteran
prereq   Line Heal
prereq_level   2
body_parts   Head
skill_stats   WIS
max_level   8
tp_cost   10 10 10 14 14 14 14 18
param1   Healing power
param1_type   %
param1_value   45.0 55.0 65.0 75.0 85.0 95.0 105.0 150.0
skill_name   Unbind
skill_desc   

Healing Skill

Removes binds from a single ally. At higher levels, increases range to one line.

skill_class   Medic
category   Veteran
prereq   Refresh
prereq_level   2
body_parts   Head
max_level   4
tp_cost   5 2 12 6
param1   Range
param1_value   
skill_name   Group Therapy
skill_desc   

Buff Skill

Increases the range of the user's healing skills, but decreases their healing power and activation speed. Increases the range of single-target skills to a single line, and increases the range of single-line skills to target the whole party.

skill_class   Medic
category   Veteran
prereq   Unbind
prereq_level   1
body_parts   Head
max_level   8
tp_cost   15 15 15 20 20 20 20 25
param1   Healing power decrease
param2   Activation speed decrease
param3   Duration (turns)
param4   Activation speed
param1_type   %
param2_type   %
param4_type   %
param1_value   35.0 29.0 23.0 23.0 17.0 11.0 5.0 5.0
param2_value   35.0 29.0 23.0 23.0 17.0 11.0 5.0 5.0
param3_value   3.0 3.0 3.0 4.0 4.0 4.0 4.0 5.0
param4_value   70.0 70.0 70.0 70.0 70.0 70.0 70.0 70.0
skill_name   Final Gift
skill_desc   

Healing Skill

If the user is killed, restores HP to all other allies.

skill_class   Medic
category   Veteran
prereq   Revive
prereq_level   3
skill_stats   WIS
max_level   4
param1   Healing power
param1_type   %
param1_value   100.0 140.0 180.0 350.0
skill_name   Auto-Revive
skill_desc   

Healing Skill

When an ally dies, the user has a chance to automatically revive that ally.

skill_class   Medic
category   Veteran
prereq   Final Gift
prereq_level   2
body_parts   Head
max_level   10
param1   Activation chance
param2   HP recovery
param1_type   %
param1_value   4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 16.0
param2_value   1.0 20.0 40.0 60.0 80.0 110.0 140.0 170.0 200.0 300.0
skill_name   Star Drop
skill_desc   

Staff Skill

Deals melee Bash damage to a single target. Reduces the target's physical Defence for three turns.

skill_class   Medic
category   Veteran
prereq   Head Drop
prereq_level   3
body_parts   Arms
skill_stats   STR
max_level   6
tp_cost   7 7 7 7 7 13
param1   Damage
param2   Enemy physical DEF decrease
param3   Accuracy
param1_type   %
param2_type   %
param3_type   %
param1_value   240.0 255.0 270.0 285.0 300.0 370.0
param2_value   10.0 12.0 14.0 16.0 18.0 25.0
param3_value   105.0 105.0 105.0 105.0 105.0 105.0 105.0 105.0
skill_name   Medical Rod
skill_desc   

Staff Skill

Deals melee Bash damage to a single target. Reduces the target's elemental Defence for three turns.

skill_class   Medic
category   Veteran
prereq   Star Drop
prereq_level   2
body_parts   Arms
skill_stats   STR
max_level   6
tp_cost   7 7 7 7 7 13
param1   Damage
param2   Enemy elemental DEF decrease
param3   Accuracy
param1_type   %
param2_type   %
param3_type   %
param1_value   240.0 255.0 270.0 285.0 300.0 370.0
param2_value   15.0 17.0 19.0 21.0 23.0 30.0
param3_value   105.0 105.0 105.0 105.0 105.0 105.0 105.0 105.0
skill_name   Patrol
skill_desc   

Field Skill

Nullifies damaging and muddy tiles, and decreases damage taken from FOE field skills.

skill_class   Medic
category   Veteran
max_level   6
tp_cost   5 5 5 5 5 10
param1   Duration (steps)
param1_value   60.0 70.0 80.0 90.0 100.0 255.0
skill_name   Elemental DEF Up
skill_desc   

Stat Up

Raises the user's elemental Defence.

skill_class   Medic
category   Veteran
max_level   8
param1   Elemental DEF increase
param1_type   %
param1_value   4.0 5.0 6.0 9.0 10.0 11.0 12.0 15.0
skill_name   Salve
skill_desc   

Healing Skill

Restores HP to the entire party.

skill_class   Medic
category   Master
prereq   Delayed Heal
prereq_level   3
body_parts   Head
skill_stats   WIS
max_level   10
tp_cost   15 15 15 15 21 21 21 21 21 30
param1   Healing power
param2   Activation speed
param1_type   %
param2_type   %
param1_value   90.0 96.0 102.0 108.0 132.0 138.0 144.0 150.0 156.0 200.0
param2_value   70.0 70.0 70.0 70.0 70.0 70.0 70.0 70.0 70.0 70.0
skill_name   Chase Heal
skill_desc   

Healing Skill

For one turn, automatically heals any party member who suffers damage. Can only be used a certain number of times per person each turn. Every time it activates, the chance of it activating again in that turn decreases.

skill_class   Medic
category   Master
prereq   Delayed Heal
prereq_level   3
body_parts   Head
skill_stats   WIS
max_level   8
tp_cost   10 10 10 14 14 14 14 20
param1   Healing power
param2   Max uses per person
param3   Consecutive activation chance decrease
param4   Activation speed
param1_type   %
param3_type   %
param4_type   %
param1_value   60.0 72.0 84.0 84.0 96.0 108.0 120.0 120.0
param2_value   2.0 2.0 2.0 3.0 3.0 3.0 3.0 4.0
param3_value   40.0 40.0 40.0 25.0 25.0 25.0 25.0 15.0
param4_value   300.0 300.0 300.0 300.0 300.0 300.0 300.0 300.0
skill_name   Overheal
skill_desc   

Healing Skill

Enables healing skills to heal past the target's maximum HP. Excess HP is lost at the end of the turn.

skill_class   Medic
category   Master
max_level   6
param1   Excess HP maximum
param1_type   %
param1_value   10.0 13.0 16.0 19.0 22.0 34.0
skill_name   Deja Vu Heal
skill_desc   

Buff Skill

For a number of turns, party members will automatically have the most recent healing skill to target them applied again at the end of each turn. Only activates for a target if they have been targeted with a healing skill while this skill is active. Skills that restore HP will have th

skill_class   Medic
category   Master
prereq   Delayed Heal
prereq_level   3
body_parts   Head
max_level   8
tp_cost   9 9 9 12 12 12 12 15
param1   Healing power
param2   Duration (turns)
param3   Activation speed
param1_type   %
param3_type   %
param1_value   20.0 26.0 32.0 32.0 38.0 44.0 50.0 50.0
param2_value   5.0 5.0 5.0 7.0 7.0 7.0 7.0 9.0
param3_value   40.0 40.0 40.0 40.0 40.0 40.0 40.0 40.0
skill_name   Caduceus
skill_desc   

Staff Skill

Deals melee Bash damage to a single target.

skill_class   Medic
category   Master
prereq   Medical Rod
prereq_level   3
body_parts   Arms
skill_stats   STR
max_level   10
tp_cost   25 25 25 25 35 35 35 35 35 50
param1   Damage
param2   Activation speed
param3   Accuracy
param1_type   %
param2_type   %
param3_type   %
param1_value   350.0 365.0 380.0 395.0 455.0 480.0 505.0 530.0 555.0 700.0
param2_value   50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0
param3_value   95.0 95.0 95.0 95.0 95.0 95.0 95.0 95.0 95.0 95.0
skill_name   Staff Mastery
skill_desc   

Mastery Skill

Increases the user's physical Attack and maximum TP while they have a staff equipped.

skill_class   Medic
category   Master
prereq   Caduceus
prereq_level   1
max_level   8
param1   Physical ATK increase
param2   Maximum TP increase
param1_type   %
param2_type   %
param1_value   5.0 6.0 7.0 8.0 9.0 10.0 11.0 15.0
param2_value   5.0 6.0 7.0 8.0 9.0 10.0 11.0 15.0